For Isle Of Weeping Stone
[build prof=Warrior/Ritualist name="Dragon Flames You" axe=12+1+1 strength=12+1 restoration=2][Defy Pain][Dismember][Body Blow][Disrupting Chop][Bull's Strike][Frenzy][Rush][Death Pact Signet][/build]
[build prof=Warrior/Assassin name="???" axe=12+1+1 strength=12+1][Defy Pain][Dismember][Body Blow][Disrupting Chop][Bull's Strike][Frenzy][Rush][Resurrection Signet][/build]
[build prof=Paragon/Warrior name="Drill Tells A Story" leadership=10+1+1 spear=9+1 command=7+1 tactics=10][Defensive Anthem][Spear of Lightning]["Go for the Eyes!"][Anthem of Weariness][Aggressive Refrain]["Watch Yourself!"]["Lead the Way!"][Resurrection Signet][/build]
[build prof=Paragon/Warrior name="???" leadership=10+1+1 spear=11+1 tactics=10][Defensive Anthem][Spear of Lightning][Wild Throw][Anthem of Flame][Aggressive Refrain]["Watch Yourself!"]["Shields Up!"][Resurrection Signet][/build]
[build prof=Ranger/Ritualist name="I Shot Down I" wilderness=12+1+1 expertise=10+1 marksmanship=8+1 communing=2][Oath Shot][Distracting Shot][Whirling Defense][Signet of Binding][Barbed Trap][Dust Trap][Tranquility][Nature's Renewal][/build]
[build prof=Monk/Warrior name="Reed Fails In" protection=11+1+1 heal=8+1 divine=9+1 tactics=8][Restore Condition][Reversal of Fortune][Gift of Health][Mending Touch][Signet of Devotion][Deny Hexes][Soldier's Defense][Disciplined Stance][/build]
[build prof=Monk/Warrior name="Deavon Roseki" heal=12+1+1 divine=10+1 tactics=8][Word of Healing][Infuse Health][Dwayna's Kiss][Words of Comfort][Signet of Rejuvenation][Cure Hex][Soldier's Defense][Disciplined Stance][/build]
[build prof=Ritualist/Warrior name="Krystal Akid Ezi" restoration=12+1+1 spawning=11+1 tactics=6]["You're All Alone!"][Resilient Weapon][Soothing Memories][Weapon of Warding][Protective Was Kaolai][Recuperation][Sprint][Balanced Stance][/build]
Basically on Weeping u can send the ranger out the back door to go to the gate control (dont open it) and place spirits close to their backline so that they find it harder to put enchants up, also due to the lead the way, both warriors effectively are under primal rage when they use frenzy :p Defy Pain reduces spike effectiveness on warriors, and 8 seconds of block stances on monks helps prevent spikes on them.
Vs more pressure type builds, dual DA will help to reduce pressure on the team since it ends when you use an attack skill, paragons can still autoattack while it is up + obviously use skills on spike calls especially.
Also cos of the ranger spirits guardian = 2sec cast and it lasts for about 3 seconds... not amazingly useful to prevent spikes unless you see the spike 3sec in adance...
As for the monk bars, may as well have just red bar skills as enchants are annoying when nr / tranq are up :p (NR also slows down ele hexes! (blur vision = 2sec cast)) so strong red barring on the heal monk (woh, infuse, dwayna's kiss (cryway is becomming more common again) words of comfort) and the same on the "prot" (RC, GoH, sig of devo) and to save any need to spec into prot prayers on the infuse, mend touch to just instant remove conds that go on you