Would like a list for all the proffessions that arent monk (aleady have 1 for monk) of overpowered skills currently seeing play, or potentially seeing play should something be nerfed (so an overpowered skill that is balanced by a second over powered skill)...
imo
Mesmer:
Unnatural signet -> free aoe damage same recharge as spiritual pain (not aoe damage)
Complicate -> rupts anything
Mantra Of Persistance -> allows you to maintain hexes like migraine and calculated risk on 1 person
Necromancer:
Pain Of Disenchantment -> fast recharge, low energy, multiple enchants (compared to shatter enchant)
Soul Bind -> long lasting hex dealing huge damage to healer / prot (also owns a ritualist using wielders boon)
Ranger:
Lightning Reflexes -> too much protection against ranged attacks
Enraged Lunge -> huge damage with unkillable pets (usually)
Elementalist:
Aura Of Restoration -> gives 1e per skill, allowing eles to gain 6 energy every 2seconds (mind blast) also reduces the cost of spells to about half when adding in attunements (5e skill costs 2e with attune + aura, 10e costs 5e, 15e costs 8e, 25e costs 15e)
Meteor -> low energy cost + recharge when compared to meteor shower... (does 1/3 of meteor shower, gets half recharge and 1/5 of energy cost)
Glyph of Sacrifice -> shorter recharge than essence with apparently a more favourable drawback from using the skill
Warrior:
Enraging Charge -> Too much adrenaline
"Coward" -> kds, charges, kds, charges etc...
Whirling Axe -> stance eater
Paragon:
Wild Throw -> no downside to using it, does + damage and removes stance (wild blow causes adrenaline loss)
would like to see what other people (who actually think stuff is overpowered since i kinda dont) think, then also draws in what would need to be changed in order to nerf / buff a number of other skills...