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 28min smiteball

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Drag0n
Sheep boy
Drag0n


Posts : 371
Join date : 2009-03-30
Location : Sheep land

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PostSubject: 28min smiteball   28min smiteball EmptyTue Jul 27, 2010 10:59 am

A build designed to flatout abuse 100% how this tiebreaker works. 1-5 basicaly rush their base from start and camp around their lord.They should have no problem spiking down npcs to negate the pressure on themselves. Meanwhile 6,7,8 camp your own chamber vs the split although they should follow damage still ofc. The build is designed so that u pump non stop lord damage all game without every dying in their base. They have to hopefully leave at least prot and flag back in order to be able to keep up the lord. The only healing they can then push your chamber with is the infuse and hes has to take on all the npc pressure + 600damage spikes on frenzy wars in order to hold their team in the lord chamber. Hopefully u can then win at 28. Ofc the builds could be better but i hope u can see the idea im getting at. History shows the build who abuses the tiebreaker the most always wins!

[build prof=Monk/Elementalist][Spear of Light][Castigation Signet][Symbol of Wrath][Infuse Health][Karei's Healing Circle][Heal Area][Healer's Boon][Resurrection Chant][/build]
[build prof=Monk/Elementalist][Spear of Light][Castigation Signet][Symbol of Wrath][Restore Condition][Guardian][Aura of Stability][Aegis][Remove Hex][/build]
[build prof=Elementalist/Monk][Spear of Light][Castigation Signet][Symbol of Wrath][Shield of Deflection][Guardian][Aegis][Glyph of Lesser Energy][Ward Against Melee][/build]
[build prof=Elementalist/Monk][Spear of Light][Castigation Signet][Symbol of Wrath][Glyph of Lesser Energy][Ward Against Elements][Ward of Stability][Ward Against Melee][Stone Sheath][/build]
[build prof=Elementalist/Monk][Spear of Light][Castigation Signet][Symbol of Wrath][Blurred Vision][Glowing Ice][Winter's Embrace][Glyph of Lesser Energy][Ward Against Harm][/build]
[build prof=Monk/Warrior][Aura of Stability][Guardian][Spirit Bond][Restore Condition][Spear of Light][Castigation Signet][Disciplined Stance][Balanced Stance][/build]
[build prof=Monk/Warrior][Word of Healing][Patient Spirit][Cure Hex][Infuse Health][Spear of Light][Castigation Signet][Disciplined Stance][Balanced Stance][/build]
[build prof=Monk/Warrior][Shield of Deflection][Shield of Absorption][Aegis][Shielding Hands][Spear of Light][Castigation Signet][Disciplined Stance][Balanced Stance][/build]
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Reed




Posts : 185
Join date : 2009-07-16

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PostSubject: Re: 28min smiteball   28min smiteball EmptyWed Jul 28, 2010 1:37 am

other than when NOW used 7 monks to keep lord from being hit, and used a fire ele to do lord damage :p and StS just hexspiked them :p
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Deavon




Posts : 91
Join date : 2009-09-12

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PostSubject: Re: 28min smiteball   28min smiteball EmptyWed Jul 28, 2010 2:25 pm

I think main team will still die, and i wana try it Smile
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Obsi
Fashion Designer
Obsi


Posts : 175
Join date : 2009-03-30
Location : Putting up Lacerate

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PostSubject: Re: 28min smiteball   28min smiteball EmptyThu Jul 29, 2010 5:38 am

I think things are just going to die. When you put all of your expectancy on a 28 minute build in which you just stand around doing nothing the chances of them doing exactly the same are slim. You're going to get your backline split to shit, and in more cases than not having 3 monks defend against 5 offence is not going to hold for the full 28 minutes.

Abusing the tie breaker itself is not the way to win, you have to abuse the other teams likelihood to mess up and thats the reason why most tie-breaker mechanic abuse that actually succeeded was via. split. If you simply camp for 28 minutes you're more likely to completely fuck up and ruin chances.
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