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 28min smiteball

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Drag0n
Sheep boy
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Posts : 371
Join date : 2009-03-30
Location : Sheep land

PostSubject: 28min smiteball   Tue Jul 27, 2010 10:59 am

A build designed to flatout abuse 100% how this tiebreaker works. 1-5 basicaly rush their base from start and camp around their lord.They should have no problem spiking down npcs to negate the pressure on themselves. Meanwhile 6,7,8 camp your own chamber vs the split although they should follow damage still ofc. The build is designed so that u pump non stop lord damage all game without every dying in their base. They have to hopefully leave at least prot and flag back in order to be able to keep up the lord. The only healing they can then push your chamber with is the infuse and hes has to take on all the npc pressure + 600damage spikes on frenzy wars in order to hold their team in the lord chamber. Hopefully u can then win at 28. Ofc the builds could be better but i hope u can see the idea im getting at. History shows the build who abuses the tiebreaker the most always wins!

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Reed



Posts : 185
Join date : 2009-07-16

PostSubject: Re: 28min smiteball   Wed Jul 28, 2010 1:37 am

other than when NOW used 7 monks to keep lord from being hit, and used a fire ele to do lord damage :p and StS just hexspiked them :p
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Deavon



Posts : 91
Join date : 2009-09-12

PostSubject: Re: 28min smiteball   Wed Jul 28, 2010 2:25 pm

I think main team will still die, and i wana try it Smile
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Obsi
Fashion Designer
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Posts : 175
Join date : 2009-03-30
Location : Putting up Lacerate

PostSubject: Re: 28min smiteball   Thu Jul 29, 2010 5:38 am

I think things are just going to die. When you put all of your expectancy on a 28 minute build in which you just stand around doing nothing the chances of them doing exactly the same are slim. You're going to get your backline split to shit, and in more cases than not having 3 monks defend against 5 offence is not going to hold for the full 28 minutes.

Abusing the tie breaker itself is not the way to win, you have to abuse the other teams likelihood to mess up and thats the reason why most tie-breaker mechanic abuse that actually succeeded was via. split. If you simply camp for 28 minutes you're more likely to completely fuck up and ruin chances.
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