los dopos
Posts: 61 Join date: 2010-11-15
 | Subject: 3 Melee Barbs Sat Aug 27, 2011 9:04 pm | |
| | | | | | Dervish / Ritualist | 12 Scythe Mastery 9 Wind Prayers 9 Mysticism 3 Restoration Magic .
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 Nightfall PvE only | Onslaught Elite Enchantment Spell. For 5..20 seconds, your attack Skills recharge 25% faster and cost 25% less Energy. (Attrib: Wind Prayers) |
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 Nightfall PvE only | Wearying Strike- 6
 - 5
 Scythe Attack. If this attack hits, you deal +5..20 damage and inflict a Deep Wound for 3..10 seconds. You suffer from Weakness for 10 seconds. (Attrib: Scythe Mastery) |
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 Nightfall PvE only | Twin Moon Sweep- 6
 - 5
 Melee Attack. You lose one Enchantment. If an Enchantment is lost in this way, you strike twice and gain 20..50 Health. (Attrib: Scythe Mastery) |
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 Eye of the North PvE only | Crippling Victory- 12
 - 5
 Scythe Attack. If you have more Health than target foe, that foe is Crippled for 5..15 seconds. This attack does +5..10 damage. (Attrib: Scythe Mastery) |
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 Nightfall PvE only | Balthazar's Rage Enchantment Spell. All adjacent foes take 15..60 holy damage. For 20 seconds, this Enchantment does nothing. When this Enchantment ends, you gain 4..10 Health for each successful hit while under the effects of this Enchantment. (Attrib: Mysticism) |
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 Nightfall PvE only | Zealous Renewal Enchantment Spell. All adjacent foes take 15..60 holy damage. For 20 seconds, this Enchantment does nothing. When this Enchantment ends, you gain 1 Energy for each successful hit while under the effects of this Enchantment. (Attrib: Mysticism) |
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 Nightfall PvE only | Extend Enchantments Enchantment Spell. Lose all Enchantments. For 5..20 seconds, Enchantments cast upon you last 100% longer. When this Enchantment ends, you lose all Enchantments on you. (Attrib: Mysticism) |
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 Nightfall PvE only | Death Pact Signet- 8
 - 2
 Signet. Resurrect target party member with your current Health and Energy. The next time that ally dies within 120 seconds, so do you. |
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| | | | | Dervish / Ritualist | 9 Mysticism 12 Scythe Mastery 9 Wind Prayers .
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 Nightfall PvE only | Onslaught Elite Enchantment Spell. For 5..20 seconds, your attack Skills recharge 25% faster and cost 25% less Energy. (Attrib: Wind Prayers) |
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 Nightfall PvE only | Wearying Strike- 6
 - 5
 Scythe Attack. If this attack hits, you deal +5..20 damage and inflict a Deep Wound for 3..10 seconds. You suffer from Weakness for 10 seconds. (Attrib: Scythe Mastery) |
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 Nightfall PvE only | Twin Moon Sweep- 6
 - 5
 Melee Attack. You lose one Enchantment. If an Enchantment is lost in this way, you strike twice and gain 20..50 Health. (Attrib: Scythe Mastery) |
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 Eye of the North PvE only | Crippling Victory- 12
 - 5
 Scythe Attack. If you have more Health than target foe, that foe is Crippled for 5..15 seconds. This attack does +5..10 damage. (Attrib: Scythe Mastery) |
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 Nightfall PvE only | Balthazar's Rage Enchantment Spell. All adjacent foes take 15..60 holy damage. For 20 seconds, this Enchantment does nothing. When this Enchantment ends, you gain 4..10 Health for each successful hit while under the effects of this Enchantment. (Attrib: Mysticism) |
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 Nightfall PvE only | Zealous Renewal Enchantment Spell. All adjacent foes take 15..60 holy damage. For 20 seconds, this Enchantment does nothing. When this Enchantment ends, you gain 1 Energy for each successful hit while under the effects of this Enchantment. (Attrib: Mysticism) |
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 Nightfall PvE only | Extend Enchantments Enchantment Spell. Lose all Enchantments. For 5..20 seconds, Enchantments cast upon you last 100% longer. When this Enchantment ends, you lose all Enchantments on you. (Attrib: Mysticism) |
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 Core PvE only | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
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| | | | | Warrior / Paragon | 12 Hammer Mastery 12 Strength 3 Spear Mastery
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 Core PvE only | Devastating Hammer- 7
 Elite Hammer Attack. If Devastating Hammer hits, your target is knocked down and suffers from Weakness for 5..20 seconds. (Attrib: Hammer Mastery) This attack skill has 12% armor penetration. |
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 Prophecies PvE only | Crushing Blow- 10
 - 5
 Hammer Attack. If this attack hits, you strike for +1..20 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5..20 seconds. (Attrib: Hammer Mastery) This attack skill has 12% armor penetration. |
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 Core PvE only | Hammer Bash- 6
 Hammer Attack. Lose all adrenaline. If Hammer Bash hits, your target is knocked down. (Attrib: Hammer Mastery) This attack skill has 12% armor penetration. |
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 Core PvE only | Bull's Strike- 10
 - 5
 Melee Attack. If this attack hits a moving foe, you strike for +5..30 damage, and your target is knocked down. (Attrib: Strength) This attack skill has 12% armor penetration. |
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 Nightfall PvE only | Wild Throw- 7
 Spear Attack. If this attack hits, it deals +5..20 damage, and any Stance being used by your target ends. This attack cannot be blocked. (Attrib: Spear Mastery) This attack skill has 12% armor penetration. |
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 Nightfall PvE only | Enraging Charge- 20
 - 5
 Stance. For 5..15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0..4 strikes of adrenaline. (Attrib: Strength) |
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 Nightfall PvE only | Flail- 4
 Stance. For 5..15 seconds, you attack 33% faster but move 33% slower. (Attrib: Strength) |
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 Core PvE only | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
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| | | | | Ranger / Mesmer | 10 Wilderness Survival 10 Marksmanship 11 Expertise 1 Inspiration Magic
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 Prophecies PvE only | Crippling Shot- 1
 - 10(6)
 Elite Bow Attack. If Crippling Shot hits, your target becomes Crippled for 1..8 seconds. This attack cannot be blocked. (Attrib: Marksmanship) |
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 Core PvE only | Apply Poison Preparation. For 24 seconds, foes struck by your physical attacks become Poisoned for 3..15 seconds. (Attrib: Wilderness Survival) |
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 Core PvE only | Distracting Shot Bow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1..16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (Attrib: Expertise) |
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 Core PvE only | Savage Shot Bow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +13..28 damage. (Attrib: Marksmanship) |
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 Nightfall PvE only | Natural Stride- 12
 - 5(3)
 Stance. For 1..8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. (Attrib: Wilderness Survival) |
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 Core PvE only | Lightning Reflexes- 30
 - 10(6)
 Stance. For 5..11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. (Attrib: Expertise) |
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 Core PvE only | Leech Signet- 30
 - ¼
 Signet. Interrupt target foe's action. If that action was a Spell, you gain 3..15 Energy. (Attrib: Inspiration Magic) |
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 Core PvE only | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
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| | | | | Mesmer / Necromancer | 12 Curses 9 Inspiration Magic 9 Fast Casting
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 Nightfall PvE only | Pain of Disenchantment Elite Hex Spell. For 30 seconds, whenever target foe loses an Enchantment, that foe takes 15..60 damage. (Attrib: Curses) |
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 Prophecies PvE only | Shadow of Fear Hex Spell. Target foe and all adjacent foes attack 50% slower for the next 5..30 seconds. (Attrib: Curses) |
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 Eye of the North PvE only | Defile Defenses Hex Spell. For 10 seconds, the next time target foe blocks, that foe takes 30..120 damage. (Attrib: Curses) |
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 Core PvE only | Barbs Hex Spell. For 30 seconds, target foe takes 1..15 more damage when hit by physical damage. (Attrib: Curses) |
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 Prophecies PvE only | Enfeeble Spell. Target suffers from Weakness for 5..20 seconds. (Attrib: Curses) |
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 Nightfall PvE only | Ether Phantom Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this Hex is removed prematurely, that foe loses 1..5 Energy. (Attrib: Inspiration Magic) |
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 Nightfall PvE only | Drain Delusions Spell. Remove one Mesmer Hex from target foe. If a Hex was removed in this way, that foe loses 1..5 Energy and you gain 2 Energy for each point lost. (Attrib: Inspiration Magic) |
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 Core PvE only | Drain Enchantment Spell. Remove an Enchantment from target foe. If an Enchantment is removed, you gain 7..15 Energy and 40..120 Health. (Attrib: Inspiration Magic) |
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| | | | | Monk / Warrior | 12 Protection Prayers 9 Tactics 9 Divine Favor
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 Prophecies PvE only | Restore Condition Elite Spell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 10..70 Health. (Attrib: Protection Prayers) Target ally gets healed for 29 Health. |
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 Core PvE only | Reversal of Fortune Enchantment Spell. For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 15..80. (Attrib: Protection Prayers) Target ally gets healed for 29 Health. |
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 Eye of the North PvE only | Aura of Stability Enchantment Spell. For 5..20 seconds, target other ally cannot be knocked down. (Attrib: Protection Prayers) Target ally gets healed for 29 Health. |
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 Core PvE only | Guardian Enchantment Spell. For 2..7 seconds, target ally has a 50% chance to block attacks. (Attrib: Protection Prayers) Target ally gets healed for 29 Health. |
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 Core PvE only | Shielding Hands Enchantment Spell. For 8 seconds, damage received by target ally is reduced by 3..18. (Attrib: Protection Prayers) Target ally gets healed for 29 Health. |
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 Factions PvE only | Spirit Bond Enchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 40..100 Health. (Attrib: Protection Prayers) Target ally gets healed for 29 Health. |
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 Core PvE only | Holy Veil Enchantment Spell. While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 29 Health. |
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 Prophecies PvE only | Disciplined Stance- 15
 - 5
 Stance. For 1..6 seconds, you gain +24 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill. (Attrib: Tactics) |
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| | | | | Monk / Warrior | 9 Tactics 12 Healing Prayers 5 Divine Favor 8 Protection Prayers
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 Core PvE only | Word of Healing Elite Spell. Heal target other ally for 15..100 (+16) Health. Heal for an additional 15..100 Health if that ally is below 50% Health. (Attrib: Healing Prayers) |
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 Eye of the North PvE only | Patient Spirit Enchantment Spell. For 3 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 15..80 Health. (Attrib: Healing Prayers) Target ally gets healed for 16 Health. |
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 Factions PvE only | Signet of Rejuvenation- 8
 - 1
 Signet. Heal target ally for 15..75. If target ally is casting a spell or attacking, that ally is healed for an additional 15..75 Health. (Attrib: Healing Prayers) |
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 Core PvE only | Guardian Enchantment Spell. For 2..7 seconds, target ally has a 50% chance to block attacks. (Attrib: Protection Prayers) Target ally gets healed for 16 Health. |
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 Core PvE only | Draw Conditions Spell. All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 6..26 Health. (Attrib: Protection Prayers) Target ally gets healed for 16 Health. |
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 Core PvE only | Infuse Health- ¼
 - 10
 Spell. Lose half your current Health. Target other ally is healed for 100..136% of the amount you lost. (Attrib: Healing Prayers) Target ally gets healed for 16 Health. |
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 Eye of the North PvE only | Cure Hex Spell. Remove one Hex from target ally. If a Hex was removed, that ally is healed for 30..120 Health. (Attrib: Healing Prayers) Target ally gets healed for 16 Health. |
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 Prophecies PvE only | Disciplined Stance- 15
 - 5
 Stance. For 1..6 seconds, you gain +24 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill. (Attrib: Tactics) |
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| | | | | Ritualist / Monk | 12 Spawning Power 12 Restoration Magic
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 Factions PvE only | Spirit Channeling Elite Enchantment Spell. For 10 seconds, you gain +1..6 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a Spirit. (Attrib: Spawning Power) |
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 Factions PvE only | Weapon of Warding Weapon Spell. For 3..8 seconds, target ally has a Weapon of Warding that grants target ally +2..4 Health regeneration and a 50% chance to block. (Attrib: Restoration Magic) |
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 Factions PvE only | Resilient Weapon Weapon Spell. For 5..20 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +1..6 Health regeneration and +24 armor. (Attrib: Restoration Magic) |
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 Factions PvE only | Wielder's Boon Spell. Heal target ally for 15..60 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 15..75 Health. (Attrib: Restoration Magic) |
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 Factions PvE only | Protective Was Kaolai Item Spell. Hold Kaolai's ashes for up to 15..60 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 10..85 Health. (Attrib: Restoration Magic) |
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 Factions PvE only | Life Binding Ritual. Create a level 1..10 Spirit. When this Spirit dies, all non-Spirit allies within its range are healed for 1..7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. (Attrib: Restoration Magic) |
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 Factions PvE only | Recuperation Binding Ritual. Create a level 1..10 Spirit. Non-Spirit allies within its range gain +1..3 Health regeneration. This Spirit dies after 15..45 seconds. (Attrib: Restoration Magic) |
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 Core PvE only | Holy Veil Enchantment Spell. While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. |
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