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 Fun Spike (might work)

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Reed



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Join date : 2009-07-16

PostSubject: Fun Spike (might work)   Thu Sep 24, 2009 4:08 pm

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Basically (like with every build i make) defend with the infooze vs splits (obviously use rit if is 1 thing)[really bored of chasing splits with a ranger and not achieving anything doing so anyway, so why bother with the ranger xD (ranger will also just fuel RC so you limit red bar heals they can get from spikes xD)] then push with the spike team (use a war to run flags if the rit cant etc)

With the dual rtl, 1 war can spike without using rtl, while the other can fake a spike by using rtl shortly before the spike (on 2 or 1 of call) just to scare the team in middle of games Smile

If loes to pressure with this build tbh should uninstall Smile since pnh, 2 party heals, recup, vig spirit xD

Edited build to roughly what we ran in smurf (i think)


Last edited by Reed on Wed Dec 09, 2009 1:17 am; edited 4 times in total
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Drill
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PostSubject: Re: Fun Spike (might work)   Sun Sep 27, 2009 6:55 am

i aprove the build whas great fun to play and see how stuff died ^^
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Matt
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PostSubject: Re: Fun Spike (might work)   Sun Sep 27, 2009 5:21 pm

defence seemed to be quite nice seeing as we had me on monk running boon prot and bl monk:)
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Reed



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PostSubject: Re: Fun Spike (might work)   Mon Sep 28, 2009 7:21 am

Exactly so with normal core team, we should kill just as much (if not more since kyle was on war xD) and die less (normal bars and normal monk combo) extinguish on the dom mes prob isnt needed, i quite liked what banban ran with esurge, eburn, shame and diversion :p and with a pnh, convert maby isnt needed either so what shot ran (when he finally ran mind shock) is prob also fine :p
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Matt
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PostSubject: Re: Fun Spike (might work)   Mon Sep 28, 2009 8:50 am

it did seem quite good but we never actualy faced any guilds that were like higher than like rank 500, so it wud be nice to see how it wud work v like r200 guilds etc.
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Deavon



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PostSubject: Re: Fun Spike (might work)   Mon Sep 28, 2009 11:48 am

I enjoyed running the build , RTL warriors ftw!!! but some people would bnot run the corrrect build QQ
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Reed



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PostSubject: Re: Fun Spike (might work)   Wed Sep 30, 2009 7:04 am

Had awesome idea since most times i run PnH i dnt need divine spirit, so i have a spare slot xD

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and to avoid the miss chance on gale would take 14 prot, 12 divine, 6 air xD
then if u call a spike on the prot, i can kd the infuse xD (obviously wouldnt use it every spike cos of exhaustion xD
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Drag0n
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PostSubject: Re: Fun Spike (might work)   Thu Oct 01, 2009 4:13 am

Most sane people would pray u didnt take it at all Reed!
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Matt
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PostSubject: Re: Fun Spike (might work)   Thu Oct 01, 2009 8:58 am

how about sane sheep?
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Reed



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PostSubject: Re: Fun Spike (might work)   Thu Oct 01, 2009 10:56 am

dragon u only dnt want me to take it because its too fun, even tho there is so much defense in that build i doubt ill do much other than pnh ppl on spikes or guardian the mesmer :p
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PostSubject: Re: Fun Spike (might work)   Fri Oct 02, 2009 6:07 am

ok so why take the other 5 skills at all? Smile There are loads of fun elementalist skills and theres also pacifism, nothing more fun than pacifism Very Happy

Also i worry that if u have too much fun we might drop of the ladder. GW is super srs business after all!!!
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PostSubject: Re: Fun Spike (might work)   Fri Oct 02, 2009 9:29 am

how about instead of fighting over builds we run something that is fun AND wont make us drop off of the ladder(too much),..........................................












GW GAMBLING!YAAAAAAAAY.(people might gt what i mean):/
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Reed



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PostSubject: Re: Fun Spike (might work)   Fri Oct 02, 2009 10:03 am

:s this build (without gale) works :s and is reasonablly fun Surprised and we havent got a chance to drop off ladder since no ppl in LAME to play other than in smurf (sometimes) Razz
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PostSubject: Re: Fun Spike (might work)   Fri Oct 02, 2009 10:17 am

it might just be me but i really dont understand what you just wrote reed Neutral
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Deavon



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PostSubject: Re: Fun Spike (might work)   Fri Oct 02, 2009 6:42 pm

once again, why doesnt the infuse get a fun skill Sad like CASTAGATION SIGNET!
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Matt
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PostSubject: Re: Fun Spike (might work)   Fri Oct 02, 2009 6:46 pm

because eed is a big fat meani clown
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Reed



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PostSubject: Re: Fun Spike (might work)   Sat Oct 03, 2009 9:28 am

Most infusers would consider Vigerous spirit a fun skill, would u have more fun with dismiss condition? Smile
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PostSubject: Re: Fun Spike (might work)   Sat Oct 03, 2009 11:39 am

Or necrotic travesal?
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PostSubject: Re: Fun Spike (might work)   Sat Oct 03, 2009 11:58 am

shadowsong would be pretty cool, if it knew to attak warriors and paragons etc, u could even run like 2 monks with shields up and mybe run it on our para aswell, wud be hardcore in a meta consisting of 2 paragons and a ranger!
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Reed



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PostSubject: Re: Fun Spike (might work)   Sat Oct 17, 2009 8:07 am

mm about 5mins into a game with this build they would realise we got like 40% of spike dmg as lightning damage, so lightning sheilds might reduce the kills u get... didnt bother to do the maths to see if can still work ^^
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PostSubject: Re: Fun Spike (might work)   Wed Oct 21, 2009 7:42 am

Reed wrote:
mm about 5mins into a game with this build they would realise we got like 40% of spike dmg as lightning damage, so lightning sheilds might reduce the kills u get... didnt bother to do the maths to see if can still work ^^

Shield sets ruin all the fun builds Crying or Very sad Even FoC spike
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Reed



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PostSubject: Re: Fun Spike (might work)   Wed Oct 21, 2009 9:05 am

how do they ruin FoC spike? +60health while hexed? with 6 FoC used on a spike (can be up to 7) thats 720dmg with 6, or with 7 its 840... sheild set wont help much ;p
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