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 Pressure build choice?

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Reed



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Join date : 2009-07-16

PostSubject: Pressure build choice?   Sat Oct 10, 2009 8:24 am

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This is what we ran yesterday in LAME isn't it? or very similar.
Why do you need the fire ele and a cripshot, in a hex pressure? why not BA / IA ranger, and either another hexer, or a water ele moi since for all the physical characters that appear in gvgs quite alot, (4 characters).There are 3 antimelee skills on the midline - Empathy, Faintheartedness, Insidious Parasite, only 1 of those skills actually limit damage, and at some points in the game, 1 of those will prevent them from using frenzy (if they have it). The other is just a random heal depending on if they attack som1 who isnt the necro.
In almost every game we played yesterday vs a spike team, we had to split, a pressure team should survive the first few spikes and begin to see the spike team wipe...
Also for half of the damage to take effect you rely on them casting through the hexes, which wont happen every time the hex goes up, (basically very little pressure on backline)
And this build has hardly any shutdown for key skills in a game - 1 Dshot and 1 sig of hum, so you can rupt anything for 20seconds, and take out 1 elite from the monks for about half the game (if you dnt allow it to get rupted).

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This build is the 1 i made, that although we ran it in smurf, we had a random war bar, a reasonablly random set up midline and backline, and we had a sin over the ranger... because it took us 28mins to kill with that set up, no1 likes it Smile
When it has 5 anti physical skills in the midline - Empathy, Spirit of Failure, Enfeeble, Reckless Haste, Price Of Failure and it also has Blurred on the runner over warding, since if you are vs balanced, and your flagger gets pushed by a cripshot, what is gonna dodge cripshot the most, warding or blurred? what prevents more lord damage (not that games should go to 28), warding or blurred?
Whenever ive suggested this build to ppl, they say, wont it get spiked out? they dnt seem to notice how it has more anti melee than the other hexway with VoR so therefore LESS likely to die to spikes.
Also instead of relying on them to cast for damage to take effect, you deal damage when their energy hits 0, if they use a sheild set this happens fast, if they change sets, it happens fast, once a monk has 0 energy, has a ranger spamming IA, and a war running round using cripslash, and also the monk has just taken like 150 - 200 dmg from the hexes, how does he suddenly heal this pressure? especially if u steal their recup, have a flag race going, and include rupts on key skills such as WoH, RC (both can be shut down on recharge by the powerlock and dshot) as well as rupts on their midline (pleak, pdrain). instead of trusting them to cast thru your hexes until they are dead, you force them to take damage by reducing their energy to 0, and spamming poison onto their team...
Have you ever tried to monk with 0 energy regen and 0 energy? go onto a higher energy set? 15energy -1 regen, go higher? 30 energy -2 regen... all of this extra energy will run out, wither and malaise have such a short recharge that even weapon swapping wont cancle it enough that when stacked with panic, they can go onto a high energy set, and not gain any amount of energy while casting :s


So still, i was wondering why you prefer the build that relies on them to cast / attack through the hexes, and often relies on having to split vs teams that it shouldnt need to, rather than remove their energy, so they cant cast more than Signets which just causes dmg to them, in a more controlled damage input...
Please tell me why Smile


Last edited by Reed on Mon Oct 12, 2009 9:33 am; edited 2 times in total
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Drag0n
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PostSubject: Re: Pressure build choice?   Mon Oct 12, 2009 7:38 am

Reed wrote:
WALL OF TEXT

I actually like your arguments and this build might be viable if u edenial spikers at start so u can live long enough for hexes to stick Smile BUT, as with all hexways PnH > all.
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Reed



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PostSubject: Re: Pressure build choice?   Mon Oct 12, 2009 9:19 am

Have u been in obs for the last 6months? xD hardly any monks run pnh anymore...
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PostSubject: Re: Pressure build choice?   Wed Oct 14, 2009 3:20 am

Era does Crying or Very sad
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Reed



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PostSubject: Re: Pressure build choice?   Wed Oct 14, 2009 7:28 am

Nobody else does tho :p other than mini warlord and hed prob use it to clean panic off an ele instead of cleaning a monk or a war :p
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Matt
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PostSubject: Re: Pressure build choice?   Wed Oct 14, 2009 10:01 am

i reckon th build would work well, i just dont want to play any of the builds there tho, it all seems a bit boring tbh.
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PostSubject: Re: Pressure build choice?   Wed Oct 14, 2009 10:57 am

Matt wrote:
i reckon th build would work well, i just dont want to play any of the builds there tho, it all seems a bit boring tbh.

Dunno why u think its boring, hexway can be fun, especially when they turn all purple and degen out
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Reed



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PostSubject: Re: Pressure build choice?   Wed Oct 14, 2009 11:43 am

mm if u were at mainteam, u woulda heard all of the midline laughing at the ride the lightning war we played vs, where we put wither, malaise, mind wrack and esurge / eburn on him like 3 times when he used frenzy... can be quite fun ;p AND u think everything is boring :s
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PostSubject: Re: Pressure build choice?   Wed Oct 14, 2009 4:41 pm

actually, i only dont like hexway because i dont really like playing midline roles other than mindblast and pblock because i dont really enjoy it.
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PostSubject: Re: Pressure build choice?   Wed Oct 14, 2009 5:23 pm

Then play the mb? Or play the war if u want though im not very good at midline Crying or Very sad
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