[build prof=Monk/Warrior][Peace and Harmony][Reversal of Fortune][Spirit Bond][Guardian][Shielding Hands][Mend Ailment][Aura of Stability][Balanced Stance][/build]
The reason i chose, Peace and Harmony was because Dragon decided Its just a flesh wound would be a good idea as one of the paragon bars in the dual paragon build we plan on running this monthly, and it made we think about the bars Jule and I could run for the MAT and i want some imput. I'm just gunna go through the reason behind the skills that you think are retarded proberly;p
Spirit bond is obvious: catch spikes cause some people will be running then and this could be changed for SOA if we know they're triple warrior for sure.
Guardian, Shielding Hands, and ROF is a given
The reason i chose mend ailment was because we dont need extreme condtion removal and also since everyone likes the imba healing from mend ailment and monks cant rely on paragons to flesh wound every spike this would be good as it heal the same amount as RC.
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But for the heal bar i have a free skill slot
[build prof=Monk/Warrior][Word of Healing][Patient Spirit][Infuse Health][Guardian][Signet of Rejuvenation][No Skill][Holy Veil][Disciplined Stance][/build]
Since i wont be needing Draw condtion i have this free skill slot, also thinking about bring holy veil to back flag pushes and combined with PnH this could be really good, the other skills are a given.
Also if anyone could give any imput on changing any of the skills this could be helpfull ;D