well
i said RC or dual woh monks, and on ranger id prob use dshot over lightning reflex and whirling def over natty since with oath shot u can pretty much maintain whirling when needed... also allows u to tank knights and spam traps (if u make it that far)
and basically with nr / tranq u nullify guardians and ele enchants, and taking out moi reduces alot of spike dmg, so on maps like druids where u can position nr / tranq in range of their team, but in a place that is a bugger to get at to kill, u stop them protting vs the heavy physical damage...
although its very risky running no guardians on the monks and if DA is rupted, might get monk stomped (stances should reduce that a bit)
if u can keep the spirits up tho, should start to make kills through their team, but again might be slow, tho trapper = awesome fun